AHN Golf arranges Weekly Golf and Golf Event competitions with many different forms of play. These are described here, but also some game forms that can suit private play. AHN's competition leader can use the game forms and in the contexts where it is justified to adapt these to create a nice and good competition game.
The most common forms of golf are stroke play and point bogey. We say that golf is a board game and with this in mind, we also choose some other forms of play, which make the round of golf exciting, pleasant and fun in the company of others.
Unlike stroke play and points bogey, match play has much more excitement in it. Each hole is a contest where your opponent can win, lose or share the hole with you. When the one who has won more holes than there are holes left to play, the match is won, which usually means that you do not have time to play all 18.
Match play is usually called the game of the brains because it is always a matter of adapting to the opponent's stroke. Anything can happen during the game, so remember not to take anything for granted.
This variant is quick to play. If you know that you do not have a chance to win the hole, you can donate it and move on.
See also Rule 2 of the Rules for Golfing.
In points bogey, points are calculated according to the result achieved on each hole. The player's result in points bogey is the sum of the points on each hole. Stebleford is normally played net, ie the players receive strokes corresponding to their exact hcp according to the course's sloping table. The points are calculated as follows:
For a net result equal to the pair of holes, the player receives two points.
For each stroke lower than par, the player receives an additional point. For each stroke higher than par, the player must waive one point. If you can not get any points, you should pick up the ball and move on to gain time.
Stroke play is a type of game, where it is a matter of playing the determined number of holes on the minimum number of strokes, gross or net, ie deduction of game hcp.
Percussion golf is a type of percussion game with some special rules and can be said to be something in between point bogey and percussion competition. The counting takes place in number of strokes, where, however, the number of strokes per hole is limited.
All players may play a maximum of five strokes over par on each hole. If the player has not punched out after these strokes, the ball is picked up and the result is noted as PAR + 5 strokes. On a par 3 hole, the maximum number of strokes will be 8, on a par 4 hole 9 and on a par 5 hole 10. The winner is the one with the lowest result.
Stroke games can be played with or without handicaps. The game form means that you have to be a little more 'afraid of the blows' than in points bogey.
This form of play is based on two players forming a pair and playing on a common ball. The players strike every other stroke and before the start of the game they decide who will strike from odd and even holes respectively.
After studying the course, this game distribution gives rise to tactical discussions, which results in the one who normally has the most green hits on the par 3 holes, of course choosing the series of holes with the most short holes.
See also rule 29 in the rules for golf games.
This is a foursome variant with the difference that both players hit on each hole. Then you choose the ball to play on.
After this choice, you then hit every other stroke just like in foursome.
The pair's playing handicap is calculated as 0.6 x minimum hcp + 0.4 x maximum hcp. The sum is rounded at point bogey to the nearest whole number, at percussion golf to 1 decimal place.
Both players in the team each hit a ball and then hit a stroke on the partner's ball. The team then chooses a ball to continue playing with. The players continue to hit every other stroke until they are punched out. On par 3 holes, both players strike out and then you choose the ball to play on.
This form of play involves selecting and bringing the best results for each hole for a predetermined time and reporting this to the competition management. The winner is the one with the lowest overall result.
The time for a Running Eclectic is different but often it extends over an entire golf season. This means that you have many chances of getting the best results on each hole.
If you have entered the result for a hole once during the season, this cannot be changed even if you happen to play better on this hole at a later time. This presupposes that you are well aware of what you can accomplish as a golfer
The team can consist of two, three or four players. All players hit their ball from the tee. Then the team chooses from which position (ie from which ball) they want to continue playing and marks this. The players then place their balls in a certain fixed distance, such as a scorecard, but not closer to the hole, and play their shots in any order. The game continues in the same way, however, that you recreate the situation in bunkers, for example by raking. A hole is closed only when all players in the team have had the opportunity to hole out and thereby improve the team's results. Team members can give each other advice.
Calculation of game handicap is calculated according to the Swedish Golf Association for the following game sets:
Without hcp: even teams are put together based on the players' hcp
Two men: 0.5 x minimum hcp + 0.2 x maximum
Triple: 0.3 x lowest hcp + 0.2 x second lowest + 0.1 x highest
Foursome: 0.2 x lowest hcp + 0.15 x second lowest + 0.1 x third lowest + 0.05 x highest
The sum is rounded at the points bogey to the nearest whole number. For percussion golf, the sum is rounded to 1 decimal place.
Each player must have at least 4 shots in a 4-ball.
In a 4-ball that lacks a player, it is recommended that he be replaced with a fictitious so-called "wooden man" with hcp 36. After that, game handicap is calculated. There is a fictitious entry in AHN Golf's hcp register with no. 100TK, which can be used in the start lists.
The team consists of four players. All strike out. Then the team selects the best placed ball and marks it. The player whose ball you have chosen, is over (drop-out) the next stroke. Other players place their ball in any order and play their shots. The game continues in the same way (with drop-out). As soon as someone has punched out, the score is noted.
The competition is played from scratch. The teams are drawn so that the total hcp is as equal as possible. If the team consists of only three players, everyone plays without a drop-out.
Played as scramble. During competition rounds with a four-man team, each player must have at least four results and in a three-man team at least five. In a competition with 4-man teams, a 3-man team must be supplemented with either a fictitious player “wooden man” with hcp 36.0 or the team's playing handicap calculated as 0.3 x minimum handicap + 0.2 x second lowest + 0.1 x maximum .
Is another variant of scramble. The team consists of three players.
Played as scramble but with the following result calculation:
Holes 1 to 6: The best result (points or beats) counts for only one player counts.
Holes 7 to 12: The two best results are added and counted.
Holes 13 to 18: All three results are added and counted.
Should the team consist of four players, the results are calculated as above, but on holes 13 to 18 the three best results are added.
This form of play can be carried out as stroke golf, stroke competition, points bogey or bogey competition. You can be two, three or four players.
In a regular round over 18 holes, it is divided into three parts. First nine, second nine and total. For best results on these three parts, one point is awarded for each.
Players who are not really sure of their form of play can reach a top of the form nine holes in a row and then suffer temporary confusion. Still, those with Nassau can join in and fight for the win.
In this form of play, there are two players in the team. each strikes out with his own ball from the tee. Before the second stroke, you change the ball. A hits B's ball and vice versa. Then you play the hole as a foursome until the ball is in the cup. Then you start again with each ball from the next tee and so on.
For example, if you play a couple of 3 holes and both players miss their putts, the team chooses whose ball to play. If the team chooses player B's ball from the tee, it is he who will also put the third shot.
Tryall is a varied and fun form of play that gives players ball modes that they are not normally used to.
Here, two players form a side (team) and play their own ball.
The best result on each hole is the side (team) result on the hole. You can play four-ball as a stroke competition or points bogey.
In competition contexts, the players' playing handicap is reduced by 10%.
In board games, you can choose to play with a full handicap.
Four ball / best ball
Played in 2-man teams with four players in the ball = 2 teams.
You play for two points per hole and only as a match game. In the event of a tie, no points will be awarded.
Played so that the team whose best ball has better results than the other team's best result wins one point and the team whose 'worst' ball has the best result wins one point. With equal best results and / or worst results, no points are awarded.
The match ends when one team has won so many points more than the other team than what remains to be played. If one team after 17 holes played leads by 3 points, they have also won the match.
Four ball / best ball and in total
Played as a four-ball best ball with the difference that instead of comparing the worst results, the teams' total results are compared.
A form of play that is best and preferably played between three players. Copenhageners are played according to the rules for points bogey.
Players share 6 points per hole as follows: the best gets 4 points, the second best 2 and the worst 0 points. If one player is the best and the others equal, the score will be 4-1-1. If two are the best and the third the worst, the score is distributed 3-3-0. When all three are equal, the score is divided 2-2-2.
With a little math of your own, you can also play with four players.
Played as percussion golf, but each player gets as many meters of rope as their handicap with them in the bag. The string can be used to lower putts or get out of difficulties. You cut as much on the string as you move the ball. This means that if you want to lower your one-meter putt, you cut off one meter of string. The string clip is not counted in the score.
Each player receives a flag with their name and the number of strokes received in their bag. When you have struck as many blows as it says on the flag, you put it down on the ground. The player who has come the furthest wins.
Played as stroke golf, but the player may hit a stroke on each hole if he / she wishes. However, not a putt.
Very good form of play as an extra competition in a competition. Easiest and nicest if it's just 4-balls and playing points bogey.
On the first 6 holes, the best result from a player is counted. The following 6 holes count the two best results and the last 6 holes count all players' points. The team with the most points wins.
If there is a 3-ball in the competition, the ball is supplemented with a "wooden man" who always has 2 points on each hole.
A variant of 3X6. Played with 4-man teams with points bogey. On the first 6 holes, the best result from a player is counted. The following 6 holes count the two best results. On the following 5 holes, the best results from three players are counted. On the last hole (18), the results from all players are counted.
The team with the most points wins.